Descripción
Electronic Sports, known as «Esports», is probably a term you have all heard of, without always having a clear understanding about how it became this independent and unique industry. Regularly compared to Sports, Esports are more and more visible these days as a specific discipline due to the promotion of its actors and influencers. For the general public, Esports may also still vehiculate cliches and misconceptions. Actually, with the multiplication of the number of players and gaming awareness, Esports is undeniably an evolving market, full of passion, ambition, and business opportunities for future generations. According to Newzoo’s 2021 Global Esports and Live Streaming Market Report: Esports revenues around the world will surpass $1.08 billion in 2021, which is a 14.5% increase from $947.1 million in 2020; 465.1 million people watch esports (up +6.7% year on year). In order to apprehend Esports, you would need to understand where it comes from, where we are at the moment, and where we are going. The program will provide basics of Esports understanding, from the Historical aspect, through the whole ecosystem description, towards the stakes this domain is currently facing. It can help you find inspiration or even opportunities, in order to work in Esports or collaborate with the actors of this exciting industry